Thursday, March 18, 2010

De-lite

The puzzle game of lights.

Overall- 3/5
In De-lite you get a grid of squares, and your goal is to turn off all the lit ones by clicking them, thing is once you click one square, the four squares adjacent to it get lit or turned off, and as it does so you become increasingly frustrated.
But that's not to say that the game is bad, I've enjoyed it very much. Very challenging, nearly impossible to beat at the last levels, and there's 50 of them, so you won't be finishing it quickly. Counts your moves so the whole thing can get competitive. The graphics aren't too bad, and it works in portrait mode which is always a big plus.
It does start to get repetitive after level 10, but then again, I couldn't beat any level after 13, so maybe for those of you with bigger brains than mine it'll stay fresh...

Sunday, March 7, 2010

Cute square

Overall- 2.5/5
Cute square is a game for two players that requires you to make squares on a grid of 8x8 dots. The players, red and blue, get to claim one dot for themselves, and when you've taken four corners of any square on the grid you get points depending on the size of the square you've created, and when you reach a certain amount of points, you win.
Sounds confusing? It is. And that's the problem when you play this with people- The first couple of games are very confusing, and while you might have gotten experienced, they are not, and offer little challenge, which makes the games much less fun, which makes neither of you want to play this game ever again, and.. Well, you see the problem.
I do believe that with practice, and a friend who is as good as you at the game, you might be able to enjoy the game more- Making combos, blocking your opponent moves, thinking three or four moves, this game should be fun provided you've got the right opponent.
If only there had been an option for single player...

Friday, March 5, 2010

Crimson Fields

Overall- 4.5/10
Crimson fields was hard to review. Why? Well, because it's not such a bad game, but something is missing.. I mean at first it was a bit hard to play, then after the tutorials it was just hard to look at and after getting used to that it was the out dated game mechanics that annoyed me.
Now, don't get me wrong, this game isn't bad, but it just isn't very good.. The game has plenty of modern age units to choose from, like tanks, and jets, but there's no imagination.. Medium tank, heavy tank, one's slower and more powerful, yada yada.. Why not make new units? A-la C&C? Where's my laser tanks, my fire troopers, my.. I don't know.. Invisible.. Something.. Some diversity wouldn't hurt.. In the game your units will level up after killing opponents, becoming stronger, but never any different, and the game won't tell you how much stronger your unit just became. But the worst thing of all is the way the game plays, for example, attacking is done by moving your unit next to the target, then having to select your unit again, and choose to attack. So far a bit cumbersome but here's the kicker- You have to wait all the way until you finish your turn, only then will your units attack.. And because there's no easy way to calculate damage you'll sometimes end up with units that are ordered to attack a unit that's already been destroyed. Other elements that bug me are the unit menus that are very laconic, and lack details, the fact that you can't tell how much HP you've got left, or how much the enemy has lost, the minimap is not a part of the hud, actually, there's no hud at all, not enough maps, and not many good maps, etc...
It's not a bad game.. It just lacks.. Flow.. And it feels pretty outdated, after all Crimson fields is based on a 1991 DOS game called battle isle..
All that being said, the game really isn't bad, and it does have its strong points- control is great, the hardware keyboard works, and right click is somehow implemented. Some of the levels are pretty good too. Oh, and you can play multiplayer over email, which is cool. All in all it's playable.

Graphics- 4/10
Sadly, graphics aren't one of this game's strong points, and that's a shame, because good graphics might have made this game a big more user friendly- The units are very small, and it's a bit hard to tell them apart sometimes, and the units are all the same colors, which is visually very annoying to look at. Same thing with the terrain.. Not enough colors.. It's just much less fun to play when it looks like this.

Sound and music- 0/10
Nothing.. Which is a shame, could've had some kick ass soundtrack, and sound wouldn't have hurt anyone either.

Gameplay- 5.5/10
Yes, it's playable, yes, it's somewhat fun, but the total lack of imagination in the units, the graphics, and the missions kind of lowers the fun threshold.
Add to that the various issues mentioned above (no hud, no onscreen minimap, bad combat mechanism, etc) and you might understand what I mean by "lacking flow"

Wednesday, March 3, 2010

Crazy parking

Overall- 3.5/5

Alright, now, this one I enjoyed playing- Crazy parking is basically a digitized version of the old rush hour traffic games where basically you have a car stuck in the middle of a parking lot, surrounded by cars of different sizes, that can only be moved either left and right, or up and down, making the un-jamming process a challenging one.
Not as good a game as Angry Birds, but fun non the less.
No sound and no music, though I'm not sure if this is a disadvantage or an advantage, as sound and music in games like this tend to get irritating.
Graphically it looks exactly as it should.
The only problem with this game is that it has only 12 levels and you'll be done playing in an hour or two, which is less the optimal, considering the board game has, like, a million of them..
All in all it's worth downloading.