Monday, February 22, 2010

The battle for wesnoth




Turn based fantasy strategy game.

Graphics-8.5/10
Sadly I can't say that the graphics are beautiful (believe me, I want to), but they're far from bad looking. The attention to details here is incredible, the units, buildings and tiles of land are very detailed, and very well designed, and the fact that they're so small makes it even more impressive (Although all this is probably a side effect of this game originally being made for the larger screen of a PC..).
The interface, the drawings of characters and units (in the in-game guide book) are all very well done and look very good, and while there isn't an actual fighting animation (Like in games such as fire emblem), there is a small animation for being missed and hit, and one for arrows and spells (The spells look very good) as well, and I'm sure the game will keep on developing more in that area.
So, yeah, I can't say it's beautiful, but that's not to say the graphics aren't good.. They're the best I've seen in a mobile game so far.

Sound and music- 10/10
Now this is what I'm talking about. This is how a soundtrack should sound like- the classical music in this game fits the fantasy genre perfectly, and is preformed wonderfully.. There's not much more to say, this game's music is awesome.
The sound does not fall short as well- It has anything you could (and should) expect from this kind of game- (except for maybe voice overs for the dialogs, which I can forgive, as it's not a commercial game, and would most likely sound horrible..) marching sounds for troops, stampede sounds for horses, sword slashes, arrows flying, units being hit. It's all very well done and in good taste.

Gameplay and compatibility- 9/10
See, now, here I've got a little problem- before I start rambling on about gameplay, let me address the compatibility issue. This game is made for a pc.. Lucky for us the N900 is a mini pc, so we're not troubled too much by it, but you can certainly feel all through out the game that this game was not made for a phone.. It doesn't interfere with your gameplay that much, but you do miss out on the right click, which does make your life easier.. So yea, it loses a point there.
As for gameplay, it is the same old turn based strategy (very fire emblem-esque) gameplay, with a lot of their own elements mixed in.
You start out with your main character on the castle. While it's there you are able to recruit (or recall from previous battles) units, the units are your usual elven archers, fighters, human knights and spearmen, etc, all with their unique (more or less) weaknesses and strengths according to their races and classes, you are limited by the number of tiles you have around your castle that allow you to recruit onto them. You are therefor torn between sending your king, what might be your strongest unit, or leaving it behind to recruit, thus making it weaker.
There's also an RPG element- units gain XP, level up and evolve into stronger units, some are very weak at first, and evolve into very strong units. You find yourself using your level two elven fighter as a human (well.. Elven..) shield, only so you can bring your mage in to kill a foe with 2 hp left.
Other elements are day and night- Orcs do more damage at night, humans do more in the day for example.
Units to-hit percent is decided by the type of land the unit stands on, and elves will usually be harder to hit in the forest, dwarfs in the mountains and so on..
There are an almost infinite amount of campaigns, most of them, I suspect, are quite good, and probably a bit of a challenge, add to that multiplayer with a lot of different ways to play, and you get a game that seems never ending..
All in all the gameplay of this game can rival any commercially made game, with ease.

Overall- 9.5/10
This game was made for a PC. Usually this would be a disadvantage, the game won't work well, features will be missing, compatibility would suck, etc. Here it's not. I haven't even begun talking about the extensive in-game guide, with detail on every unit, skill, and trait, about the plethora (Heh I've always wanted to use that word) of add-ons and download-able campaigns. This is clearly a game that was made for a broader audience than that of the maemo community.
This game excels in details- The details of the graphics, the amount of info on every unit and unit type, the interface and game mechanics, and the writing of the multitude of campaigns. All of which could have been over looked, or designed badly, and even though this game follows a very specific genre, there is still a lot of originality in design and mechanics.
The graphics, sounds, and gameplay are all superb, and this game can rival any commercially made game of this genre with ease.
This game is recommended to anyone who's into strategy.

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